[Image 1 of 32]
Fallhaven 1: The Isolated Depths
Quake II RTX Engine
The Concourse. A two story kill-zone of long hallways encircling the central vertical maintenance shaft. Red and Blue lights indicate the directions of each base. This is the upper level.
[Image 2 of 32]
Fallhaven 1: The Isolated Depths
Quake II RTX Engine
The Concourse. Lower level. The Isolated Depths were always supposed to feel like the bottom of a world. A bilge-filled labyrinth of utility access corridors where even maintenance workers feared to tread.
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Fallhaven 1: The Isolated Depths
Quake II RTX Engine
The Concourse. Lower Level. In CTF the grapple was an indispensable tool for moving around and accessing levels. The gaps between floors allowed grapplers to ascend or for runners to drop between the upper and lower level.
[Image 4 of 32]
Fallhaven 1: The Isolated Depths
Quake II RTX Engine
The Concourse. Upper Level. Ladder to Blue Base top-left entrance. Two ladders on far sides of the upper level gave access to each base's flag room. The challenge as a defender was to defend both as the best firing lane for each meant leaving the other ladder undefended.
[Image 5 of 32]
Fallhaven 1: The Isolated Depths
Quake II RTX Engine
The Concourse. Upper Level. Ladder to Blue Base top-right entrance. Imediately behind the viewer is one of four corresponding stairs connecting the lower and upper concourse decks - for those not wanting to grapple or rocket jump.
[Image 6 of 32]
Fallhaven 1: The Isolated Depths
Quake II RTX Engine
The Concourse - Stair, Blue Side, Lower Level. Something fascinating about the RTX engine is the way it handled my illuminated signage effect from 1998. Instead of a panel that flickered it is now a flourescent ring around the level indicator.
Copyright © Lance Winkel, 2021 - All Rights Reserved.
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